Overall: 6.0
"Goku: Midnight Eye" hammers the audience with its dark vision of sex, violence, crime and technology,
delivering bountifully on its gritty, pessimistic outlook. It would have been nice to see a little sunshine.
Story/Character Development: 5.5
Dark brooding detective vs. mysterious crime syndicate. However, the detective only wins because he
has better gadgets. Our hard-boiled detective has a pretty grim life - can't help feeling a little sorry
for the poor guy. The crime boss's elegant charm provides Goku with a villain we love to hate. However, no
character develops much beyond these initial impressions.
Art/Animation: 6.0
Replete with dirty streets, giant video screens, strip bars and plenty of blood, "Goku: Midnight Eye"
presents a distinctively cyber punk world. However, the stilted action sequences and abrupt scene transitions
keep this aesthetic from seeping into the story.
Translation/Acting: 7.0
"Goku's" script boasts fluid English and cliché but effective use of idioms - a concerted effort to adopt
the noir language of the rogue cop, which Steve Blum tackles with aplomb. All other voices embody the
characters but the meter fluctuates with long passages spoken with inappropriate, elongated pauses.
MPAA Equivalent: R
Heavy violence quotient, sexual situations, bales of nudity.
X-Factors
Hard-Boiled-factor: 8.0
Listen for Goku-the-ex-cop-turned-private-eye's voiceovers juxtaposed with sweeping
cityscapes. Also, don't wait for the sun to rise. It doesn't.
Naked-Lady-factor: 4.0
Three dangerous vixens bare their breasts for our detective, but watch out! They'll love you then kill you after...
Omnipotent-Cybernetic-Eye-factor: 7.0
Goku's computerized implant gives him control over security systems, satellites and helicopters. It also gives him
x-ray vision, heat-tracking and a handy map-making tool to boot. So much for rooting for the underdog.