Bottom line, this anime is fun to watch. But although "Goku: Midnight Eye" succeeds in delivering its
dark vision of humanity overwhelmed by technology, creator/screenwriter Buichi Terasawa fails to offer an
answer to the tough questions he poses, postponing issues he may address in future "Goku" installments, and
biding time with raw action. His hyper-modern setting is littered with the futuristic conveniences provided
by computerization and cybernetics, but the resulting city slums are no less filthy than the urban sprawl of
today. The only one who seems to rise above the scum of the streets is the crime lord Hakuro, who obtains his
wealth by selling biological weapons to third-world dictators. Terasawa's vision asserts that advances in
technology do nothing to free mankind; indeed, they only seem to push man deeper into the mud. But how
does one pull his self back out? "Goku: Midnight Eye" makes no attempt to provide the much-needed answer to
this question. The story begins bleak and pessimistic, and ends bleak and pessimistic, with only the dim
promise for future revelations in the next chapter.
The main problem with "Goku: Midnight Eye" is that, given this hopeless scenario, it seems frivolous
to introduce a hero to fight it. But, since without a hero we have no story, Terasawa drops in this hapless
private eye and gives him the impossible task of bringing down Hakuro. And indeed, on his own, Goku fails
miserably at his first attempted infiltration, getting captured, beaten and maimed in the process. So how
can Goku succeed against these odds? Divine intervention, perhaps. The mysterious voice that inexplicably
rescues Goku from Hakuro's minions, then implants him with an omnipotent eye and arms him with an invincible
fighting-stick, is never explained, explored, or even questioned. It's as if God himself walked into the story
and pressed a win button for the hero (or the hero knew the secret cheat codes for the game).
Here, Terasawa's theme emerges: mankind is so dependent upon computers, that to give a man command
over computers is to make that man a god. Goku's omnipotent eye empowers him to, at last, strike against
Hakuro, and the action suggests that there is virtually no limit to Goku's abilities. However, once introduced,
this rather incisive theme gets lost in the meandering combat sequences which comprise the latter portion of
the film. The only acknowledgement paid to this theme is Goku's bitter statement that the eye could let him do
anything. But "what good is it? It couldn't save Yoko."
Also, at times "Goku: Midnight Eye," in its dark ministrations, crosses the bounds of good taste.
Early in the story, Goku spies a stripper who dances with handlebars on her back and poses as a motorcycle.
He later meets her as the laser-breathing vampire who speaks only in feral grunts and runs around on all fours
while a midget rides her back. When Goku defeats her, he lugs her head around as a trophy. Seedy? Okay. Necessary?
Probably not. Oppressive in atmosphere and riddled with unanswered questions, "Goku: Midnight Eye" gives plenty of
style, but ultimately sinks into the fatalistic swamp it creates.