Episode 5: "Hard Puncher"
A monumental carcass of technology rusts in the desert. It was to have been a mega-modern plant that would have provided
jobs, prosperity, and lives for thousands of people. But thanks to a few bugs, a few mistakes, and a little bad luck it was
never completed leaving the denizens of Inepril City without jobs, livelihoods nor future - only despair and the desert
wind. Which explains why so many decent ordinary people dare to undertake one of the most ill advised get-rich-quick
schemes imaginable. They dare to hunt for Vash.
Vash, the Humanoid Cyclone, the legendary outlaw, he who cannot be killed and cannot be caught, he who leaves cities
ruined in his wake, he who thousands of men and hundreds of traps have failed to catch - more to the point, he with a sixty
billion double dollar bounty on his head. They dare to hunt Vash the Stampede.
Vash is a really swell guy. Sure he dodges bullets, defies death, and evades armies, but he's also kind to children, has
good manners and a sense of humor, and isn't really out to hurt anyone. Nonetheless, everyone hunts him. Everyone fails.
Which is exactly what Meryl Stryfe came to warn them about.
Meryl Stryfe works for an insurance conglomerate. Her thankless task is to try and keep the citizens of Inepril City
from destroying their city in an insane attempt to save their city. In a town like this, in times like these, she has a
very very hard job.
Episode 6: "Lost July"
Who says fate doesn't have a sense of humor? Now that a city has done it's damnedest to kill him and fallen short, Vash
turns around and donates the bounty he earned by defeating all the ex-con mercenaries hired to help kill him to those same
citizens of Inepril city who wanted him dead. That money pays for a shipment of supplies and new engineers to restore the
inert plant and Vash the legendary outlaw quickly becomes Vash, the most popular guy Inepril city's ever seen.
The sand steamer laden with supplies and engineers pulls into town with a surprise for Vash - a statuesque beauty clad
in elegant flowing gowns with precipitously plunging necklines. Naturally she's the new head engineer, Elizabeth, and she
hires the smitten Vash as a bodyguard.
Meryl has less luck protecting the hotel and town from blades and bombs than Vash does fighting off the assassin who
shows up with them. Of course the assassin isn't the only one trying to kill Vash as he discovers only after walking into a
deadly trap in the reactor of a plant about to explode. Someone else has been carrying a grudge against Vash for years,
since the day her hometown was razed by the chaos that accompanies him on his wanderings - part of the events that a
memory-impaired Vash has to piece together.
Episode 3: "B. D. N."
A man can only save Inepril City from itself just so many times before the old wanderlust starts up again, so when the
sand steamer heads out into the dangerous hinterlands again, Vash is along for the ride. Also along for the ride is a
suspicious stowaway street urchin.
After the urchin signals the dreaded Bad Lad Gang, the steamer is hijacked and placed under the command of the
criminals' modest leader Ultimate Magnificent Dreadnaught Raider. Perhaps a really good gang leader could come up with a
better plan to crack open the steamer's main safe than to drive the entire steamer up a narrow canyon and off a precipice;
but as Ultimate Magnificent Dreadnaught Raider points out, "This is the super express to your final blaze of glory, if it's
not flashy, what's the point?"