"Battle Area Toshinden" should at least have been a good film. The writers had a creative gem in the form of the
Man-Machine project and the video game already provided a framework story and assigned personalities and idiosyncrasies to the
characters. These should have provided enough of a foundation to set the characters in motion and carry them through an hour
of film. Unfortunately the film, as realized by director Masami Ohbari, chokes on the same elements that should have made it
a sure success by forfeiting potent opportunities to proffer any comment about the nature of humanity.
The aforementioned Man-Machine project is a compelling projection of the future of technology. As machines come to replace
humans in greater numbers of endeavors, it seems logical that machines might, one day, fight in their stead as well.
Considering that martial arts are an advanced art form, the ability to program machines to perform martial arts has huge
implications about other such tasks that could be performed by the man-machines. In addition, the story never mentions the
role of man in the man-machine: How important is the "man" when the martial arts attacks are simply uploaded into "machines?"
The film's story never follows up on these ideas, reducing the project to a gimmick for empowering the villain at the cost
of the Toshin heroes. By the end it becomes clear that devoting such a massive amount of technology and research to the
project is driven solely by The Organization's desire to defeat the Toshin fighters who unwittingly inspired the project in
the first place. This circular logic vitiates the very inspiration behind the idea.
Also obscuring the glimmer of hope for Jiro Takayama's and Masaharu Amiya's script are the same flaws that have for decades
impeded the transition of stories from one medium to another--there are too many characters, most of whom are neglected. The
Takara Company demands that this story bring in as many of the video game characters as possible, burying any potential for a
compelling, character-driven plot. In addition, the circle of relationships between the characters is so convoluted it defies
interest. You see, Sho is Eiji's brother who works for Uranus who is controlling Sofia who is the friend of Ellis who is the
daughter of Gaia who is competing with Chaos and whom Uranus modified into the prototype of the Man-Machine project. Are you
with me? And of course, the writers could not progress to a climax without dragging in the iconic Mondo, Rondo and the Duke,
plot be damned. Even the faithful need copious notes to decode the web of relationships at work. But then again, it isn't
worth the effort in the first place.
Though "Battle Arena Toshinden" fails to reconstitute itself as an enjoyable film, some fans of the video game might
appreciate the opportunity to see the Toshinden gang in action without the distraction of the control pad. For others, the
hopelessly tangled array of shallow characters obscures any incipient originality that may have existed in development.
Ultimately, that is "Toshinden's" biggest disappointment.