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Even old men need to get their drink on.
The "Blue Submarine No. 6" Guide to Sinking Your Drink


THE BRIEFING:
The room chooses a captain empowered as the only one who can order players to take a drink. Mutiny might lead to chaos ... and sobriety, so players should choose their captains well. The Captain then assembles his crew:

1) First Mate
2) Weapons Officer
3) Ship's Doctor
4) Tactical Officer
5) Sonar Officer
6) Navigation Officer

THE MISSIONS:
Once assembled, the crew must man their stations in front of the T.V. and take orders from the Captain.

The First Mate:
The First Mate's job involves actualizing the Captain's orders. Every time an order flows down the chain of command, the Captain must order the First Mate to drink. If the First Mate shouts out "Aye, Captain" before the order, the Captain must drink.

The Weapons Officer:
Destroy. Kill. Maim. Murder. Every time weapons get launched from any source, the Captain must order the Weapons Officer to drink. If the Weapons Officer yells out "Fire" before the order, the Captain must drink.

Ship's Doctor:
You must keep people alive. Every time someone is injured, the Captain must order the Doctor to take a drink. If the Doctor protests with "Damn it, I'm a doctor not a Kennedy" before the order, the Captain must drink.

Tactical Officer:
Every time strategy gets discussed, the Captain must order the Tactical Officer to drink. If the Tactical Officer calmly states "In my estimation, an assault from the south would leave our right flank vulnerable. Though it might cost us _____________, an approach from the north using ___________ to lure _________ westward will leave us in a far more secure position with fewer casualties" before the order, the Captain must drink.

Sonar Officer:
Every time a sonar screen appears, the Captain must order the Sonar Officer to drink. Unless, of course, the Sonar Officer bellows "PING," at which time the Captain must knock back a shot.

Navigation Officer:
Every time any maritime craft changes directions, the Captain must order the Navigation Officer to drink, provided that the Navigation Officer doesn't sing the opening bars to "Octopus' Garden" or "Yellow Submarine." If he were to do so, the Captain would have to drink.

THE DEBRIEFING:
A successful mission will result in vomiting, stupid acts and a blackout period. A failed mission will result in...uh...pretty much the same thing. Either way, good luck brave submariners!


Blue Submarine No. 6 © Satoru Ozawa / Bandai Visual / Toshiba EMI / Gonzo / Bandai Ent.