
First of all, the title Megaman NT Warrior...why did they have to change it? Why couldn't they keep the name Megaman EXE? Is the "EXE" part too obscure a reference to computer programs? And why NT? Didn't Microsoft had any legal issues with its use? Oh well.
AUDIO:
Honestly, not a fan at all of anything dubbed. This is no exception. There are some obvious tweaks and modifications to associated itself with the american audience, like, for example, Higsbey's little Elvis reference, which did not occur at all in the Japanese version. And there's the obvious abuse of adding additional dialogue in scenes where no mouth movement is apparent, such as blue sky scenes or the back of the characters' heads. The music's been adjusted for a more spontaneous reaction, compared to the original japanese release and its timid music transitions. This is not too much of a burden if it wasn't so obvious. But, this is all based on my own opinions of any dubbed anime I view.
Aside from all of these, the voices selected for each character measure up to par what they would probably sound like if they were americanized. Recently I've been constantly judging on american audio and how it should sound more like the japanese counterpart, but if truly done so, it probably won't make it sound any better. I mean, I would actually feel uncomfortable if Lan's voice (in the japanese version, his character's name is Netto) were as high-pitched as the japanese voice actor.
VIDEO:
The video is a mixture of regular cartoon animation and computer graphics. The computer graphics are not entirely spectacular, but suffice in the environment they are given. The NET navis are replaced with a simple "LOGOUT" graphic, and there are a lot of pixelation graphics to emphasize the digital world that the navis exist in.
The quality of the animation is simplistic, clearly geared for the younger audience. Nothing that really jumps out. It really screams out "saturday morning" all over.
MENU:
Seems to be a straight-forward menu, thought the layout could be more structured. The main page has different poses for Megaman, which is simple but nice.
EXTRAS:
An extra episode is not really what I would consider an extra, especially if the episode is supposed to be part of the main series. It's like adding an extra episode 4 to a dvd with episodes 1-3. Wait...it is!
STORYLINE:
Generally, it's taking the Megaman story and reinventing it to relate it to the internet times as well as the current technology times. So, instead of a technologically enhanced robot, we have a computer program that is capable of navigating its way through the internet. Hence, we have the convenience net navis. This is actually an interesting way of presenting a robot with the ability to utilize different weapons. It just seems to make sense that in order for him to function properly as a virus-busting program, data chips are needed to update the program when necessary. And, like traditional companion-type animes go, each net navi has their own teenage counterpart: Lan and Megaman, Mayl and Roll, Dex and Gutsman, and so on. Seeing both humans and navis struggle in their own environments makes it twice as intriguing.
To my knowledge, the anime was created shortly after the game, so these first few episodes will look strangely familiar to anyone who has played the Megaman Battle Network for GBA. So, it's safe to say that if you love the GBA games, then you'll find a fast initial interest in this anime.