"Ghost in the Shell," an animated masterpiece about a cyber-soldier whose hunt for an elusive hacker becomes a search for
identity, brought international acclaim to writer/director Mamoru Oshii. As an indirect compliment, the Wachowski brothers
borrowed Oshii's central concept and several design elements for their 1999 blockbuster, "The Matrix." "The Matrix" got off
to a great start, creating a strong sense of paranoia, but disappointed with its slapdash, corny climax.
"I don't think they (the Wachowski brothers) believed in that ending," Oshii mused in a recent interview in Davinci
Magazine where he promoted his latest film, "Avalon." A virtuoso of animated and live action story telling, Oshii's use of
alternative pasts and virtual reality is intended to provide philosophical meat, rather than superfluous eye candy.
"Avalon," produced by Nippon Herald Films, is not only a departure from animation but from a Japanese locale. Set in
Poland in the near future, Oshii gleans a sense of otherworldly antiquity from the run down silhouettes of centuries old,
European architecture, a fine contrast to the ready-made structures of modern Japan. These fairytale contours suggest a
historical solidity while simultaneously immersing the action in a dreamlike landscape.
Shot mainly in sepia tones, Oshii adds color sparsely to manipulate audience notions of reality, particularly when using
images of food to connote Ash's relationship with the world outside of the game. From the café scene in which Ash watches
Stunner repulsively gluttonize a plate of sausage, to one in her home in which she lovingly prepares dinner for a possibly
non-existent pet, only creature comforts like the food and her dog take on color, implying her psychological distance from
the game. The color in the food also teases the audience by creating the illusion of a variety of sensations: taste, smell,
and texture, which are not perceivable via the medium of film.
Ostensibly long and excessively slow at times "Avalon's" appeal lies in the layers waiting to be peeled from its stolid
surface. Ash advances to class real toward the end of the film, where she finds herself inexplicably imprisoned in her room,
the doors and windows bricked in. When she replaces her virtual reality helmet, the full color surroundings of contemporary
Poland loom around her - the revelation brought is no less powerful on the spectator's starved senses than when Dorothy
awakens in the "Wizard of Oz." But, though Ash seems to have entered our reality, reminders of the illusion, such as an
antique cannon, orchestral music, and scattered visual clues, expose this world as no truer than any of the game's previous
stages.
In a masterful stroke of meta-cinema, Oshii closes his film in an auditorium, reflecting itself back on the spectators
in the theater. We, the audience, become part of the game, our reality as questionable as that of the film's heroine when
Oshii's message "Welcome to Avalon" emblazons the film's final frame.
In the Davinci interview, Oshii discussed his reasons for maintaining ambiguity. "Hollywood films about virtual reality
always end with a return to the real world," he observed in the October issue. "However, because those real worlds exist
inside film they themselves are lies. Reality is a questionable thing, I didn't want to do a movie where the characters
returned to reality."
With "Avalon," Oshii has essentially discarded the razzle-dazzle of virtual reality to create a film that pits the
illusion of cinema against the assumed reality of sensory perception. "Conclusively, reality doesn't actually exist
anywhere," he says. "The one we experience is an illusion inside the heart of each individual."