After making an appearance at the 2002 Otakon on the east coast, Trigun creator Yasuhiro Nightow continued his journey westward to the next convention in San Diego. Akadot was able to catch up with the camera-shy, yet intriguing Yasuhiro Nightow for an exclusive interview at Comicon. Besides discussing his popular manga series and inspiration for Trigun characters, Nightow also talks about some of his favorite American things.
Akadot: So how did you create Trigun?
Yasuhiro Nightow: I was thinking about a story of a strong but humble gunman, and a Sci-Fi western... then it became this.
Akadot: At the time you created the story, did you have an end or conclusion in mind already?
YN: No, I didn't think about that. I created the proper story for each episode. So, sometimes it's different from what I thought at the beginning. But most definitely, I decided that Trigun means triple gun, "Right hand" (pistol), "Left hand" (mechanical hand) and "Plant" (angel arm) at the beginning.
Akadot: Do you have any trouble when you're working on Trigun?
YN: Ummm... Everything is troublesome. I'm always trying to create the best story I can with the time, pages and Ideas I have, but it's still sometimes hard to create the story.
Akadot: Do you try to pay attention to anything in particular?
YN: Ummm... Nothing special. But I think surprise and fun are best, so I always create the story with that in mind. I think "Magic box" or "Black box" ideas, that is, unique and interesting ideas are the most important, so that's what I pay attention to. Also, I take care not to put in boring conversations or have the story fall into a common pattern.
Akadot: Did you have any model for Vash?
YN: Umm... Not really. Maybe... "Tora san" from Otoko wa Tsurai yo.
Akadot: Then, how did you create Vash?
YN: It came naturally. It wasn't hard at all.
Akadot: Are there any gaps in Vash's personality as the story progress?
YN: Yeah. There are some gaps as his inner dark side can be seen. I want to make him happier and a little bit tighter (more complete).